This week we met with the team from Big Motive to present the ideas we’ve been developing for Design Week. My group shared our “art gallery of inaccessible media” concept, which uses physical installations to highlight how often digital accessibility issues would be unacceptable in real-world contexts. The feedback we received was really helpful and gave us clearer direction on how to strengthen the idea.
One of the key points was to bring the human problem to the forefront. Rather than focusing on the technical side of accessibility, the team encouraged us to anchor the concept in real user impact — why inaccessibility matters and who is affected. They also mentioned that we don’t need to explicitly reference WCAG; it’s more important to communicate the principles of accessibility in a way that’s understandable and engaging. Another piece of feedback was to explore the sensory aspect more deeply, especially how experiences like sensory overload could be represented within our gallery concept.
After the feedback session, the rest of the day was mainly tutorials. I also had a conversation with my lecturer about the next steps for my major project. We discussed moving into surveys, audits, and more structured research to build the foundations for the next phase of the work. Overall, the day helped clarify both the direction of our group project and what I need to focus on individually.