Reflection

This week we looked at our first brief of the semester which involves crafting an immersive prototype and website for the Apollo Programme. I'm particularly drawn to this project because it presents an opportunity to expand my skills in Figma. I’m excited to take advantage of this opportunity for learning and personal development.

Class Exercise

During our initial exercise, we brainstormed strategies to ignite curiosity and engagement in the Apollo space program among a younger audience. I found this task particularly enjoyable because it challenged me to think creatively. There's an abundance of technological tools at our disposal that can effectively capture the interest of the new generation and immerse them in the wonders of space exploration. This exercise encouraged me to think outside the box and explore innovative approaches to engage and inspire young minds.

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In our next exercise, we engaged in reverse brainstorming, a method I particularly enjoy for generating ideas because it encourages thinking beyond conventional boundaries. This approach prompts us to consider all possibilities, even those we might initially dismiss as unfavourable or counterproductive.

For instance, we were tasked with devising ways to make the Apollo space program uninteresting to young people, discourage interactive learning about it, portray historical space exploration as irrelevant to today's society, and create a negative perception of space history among people. This exercise challenged us to identify potential pitfalls and obstacles in engaging the new generation with space exploration.

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By exploring these negative scenarios, we gained valuable insights into what actions to avoid when designing initiatives to promote interest and engagement in space history. It served as a cautionary exercise, reminding us of the importance of crafting strategies that resonate positively with our target audience while steering clear of approaches that may hinder their enthusiasm and curiosity.

Overall, reverse brainstorming proved to be an effective tool for generating ideas and refining our approach to engaging young people with the Apollo space program. It encouraged us to think critically and creatively, ensuring that our initiatives are compelling, relevant, and impactful.