I made the deliberate choice to develop my Apollo project with children in mind. My aim was to provide them with a platform to comprehend the complexities of the mission in a way that resonates with their understanding and curiosity. By tailoring the project to a younger audience, I hoped to spark their interest in space exploration and inspire a sense of wonder about the historic Apollo mission. This decision was motivated by my desire to make the fascinating story of Apollo 11 accessible and engaging for children, fostering their interest in science, technology, and history.

As I embark on creating an immersive Apollo 11 prototype for children, it's crucial to conduct user research to understand their unique characteristics and preferences. Firstly, I need to consider the reading level. For younger children aged 6-8, the content should feature basic vocabulary and simple sentences, while older kids aged 9-11 can comprehend more complex texts but still prefer straightforward language.

Moreover, attention span plays a significant role. Younger children typically have shorter attention spans of about 10-15 minutes, while older ones may manage 15-20 minutes. Therefore, I could incorporate interactive elements like quizzes, puzzles, or mini-games related to the Apollo 11 mission to maintain their interest and engagement throughout the experience.

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Visual appeal is another crucial aspect to consider. Children are naturally drawn to vibrant colours, playful illustrations, and visually stimulating content. Hence, I intend to leverage colourful graphics, animations, and videos to capture their attention and enhance the overall immersive experience.

In terms of narrative style, storytelling is key to engaging children. I plan to utilise a narrative approach that transports them into the world of space exploration to make learning about Apollo 11 more captivating and memorable. Integrating captivating storytelling techniques and interactive storytelling elements can further enhance their involvement and learning experience.

When designing the user interface, simplicity is key. Children may struggle with complex navigation, so I'll keep the interface intuitive and easy to navigate. Incorporating visual cues and straightforward interactions can help guide them through the experience seamlessly.

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Lastly, providing immediate feedback and rewards is essential to keep children motivated and engaged. I'll incorporate elements such as animations, sound effects, or virtual rewards to acknowledge their achievements and progress, fostering a sense of accomplishment and enjoyment throughout the Apollo 11 journey.

By considering these aspects of user research, I can tailor my Apollo 11 immersive prototype to effectively engage and educate children, creating a captivating and educational experience that sparks their curiosity and imagination.