I initially mapped out the system as a two-part ecosystem between the mirror and the supporting app. This helped define the core experience and how data would move between real-time feedback and post-session review.

As the project developed, I identified a gap in how users would interact with the system during movement. Touch interaction with the mirror could interrupt flow, particularly during practice. To address this, I introduced a smartwatch as an additional interaction layer.

This iteration allowed the system to better support real-time use, creating a more seamless experience between practising, controlling the session, and reviewing feedback.