Looking across all areas of the desk research, there are a few consistent patterns. Injuries in dance are extremely common and are often linked to repetition, poor technique, and lack of awareness. The same areas of the body keep coming up, particularly the lower back, ankles and knees, which shows where the most strain is placed during training. A lot of these injuries develop gradually over time, rather than happening suddenly, which suggests that small technique issues often go unnoticed until they become more serious.
The research also highlights how important strong fundamentals and alignment are. If movements aren’t performed correctly, it can lead to long-term strain and increase the risk of injury. This shows that simply practising more isn’t enough, and that the quality of movement plays a key role in both performance and safety.
From a design perspective, cognitive load and accessibility research shows that people can only process a limited amount of information at once. In situations that already require focus, such as physical movement, too much feedback or overly complex instructions can become distracting rather than helpful. This suggests that any form of guidance needs to be simple, clear, and delivered at the right moment to support rather than interrupt.
Looking at competitors, there is a clear trend towards guided content, performance tracking, and at-home training experiences. However, most existing solutions rely on either passive learning, where users watch and copy movements, or delayed feedback that is reviewed after a session. While these approaches support engagement and structure, they don’t always help users understand how well they are performing movements in the moment.
Overall, the research highlights a gap between how people currently train and the level of support they receive during that process. There is a clear opportunity to explore ways of improving awareness, supporting technique, and helping users make small corrections as they practise, rather than relying on self-correction or post-session feedback.