At an early stage in the project, I created a feature map to help organise ideas and understand the overall scope of what I was designing. At this point, there were a lot of different directions the concept could go in, which started to feel quite overwhelming. Mapping everything out visually helped me step back and see the bigger picture more clearly.

The feature map allowed me to group ideas into areas such as real-time feedback, companion app features, teacher tools, and more advanced AI possibilities. It also helped highlight the difference between what felt essential to the core experience and what could be considered more advanced or future-focused.

One of the most useful parts of this process was identifying what was actually feasible within the scope of the project. Some ideas, such as predictive injury risk or highly advanced AI modelling, were noted but recognised as being beyond what could realistically be developed at this stage. This helped me prioritise features that were both impactful and achievable.

Overall, this step helped bring structure to the project early on. It clarified the direction, reduced the feeling of being overwhelmed, and gave me a clearer understanding of what the product needed to focus on moving forward.

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